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Update: 27 February 2026

Update: 27 February 2026

From the Multicrew Tank Combat wiki

Previous18 November 2025Next20 March 2026

New map: Rohkstov

Our biggest map so far at 3.3 km by 5.4 km, with six capture points to fight over. New engineer equipment lets you get across the river, and the open ground leaves plenty of long sightlines for anyone who likes shooting from a distance.

The Rohkstov map
The Rohkstov map layout with its six capture points

New vehicle: T-62 Berezhok

A major modernisation of an old platform: a BMP-2M turret dropped onto a T-62 chassis. The gunner gets the whole Berezhok armament suite to work with.

The T-62 Berezhok with its BMP-2M turret

New vehicle: T-72B (1989)

A step up from the base T-72B, trading K1 for the far more capable K5. The fire control is still the old kit.

The T-72B (1989) with K5 ERA

New vehicle: CV 90120-T and Ghost

A nimble platform on the CV 90 chassis, carrying an autoloaded 120 mm gun and third generation thermals. The Ghost variant cuts its thermal signature down a long way.

The CV 90120-T Ghost

New vehicle: Object 781

A precursor to the BMPT, carrying five separate turrets. It brings as much firepower to a fight as you are likely to need.

The Object 781 with its five turrets

Changelog

New vehicles

  • CV 9040A, Schwalbenheim Republic tier 1
  • CV 9040B, Schwalbenheim Republic tier 1
  • BMP-1TS, Schwalbenheim Republic tier 2
  • CV 9040C, Schwalbenheim Republic tier 2
  • T-84 Oplot, Schwalbenheim Republic tier 3
  • Object 478BEM-1, Schwalbenheim Republic tier 3
  • CV 90120-T, Schwalbenheim Republic tier 3
  • CV 90120-T Ghost, Schwalbenheim Republic tier 4
  • E-100, Schwalbenheim Kingdom tier 6
  • T-72B (1989), Hawk Republic tier 1
  • BMP-1M Kliver, Hawk Republic tier 2
  • 2S38, Hawk Republic tier 3
  • T-10M, Hawk Republic tier 3
  • Object 781, Hawk Republic tier 5
  • FV-721 Fox, Eagle Federation tier 1
  • FOX-MILAN, Eagle Federation tier 4
  • T-62 Berezhok, Fish tier 4
  • Soleiman-402, Fish tier 5

Vehicles and balancing

WW2

  • Added the missing ammo to the Tiger 1
  • The Sdkfz 234/2, M8 Greyhound and VK 16.02 now have separate loaders
  • PzWf. 15 moved down to tier 1
  • T-44 ammo adjustments
  • Fixed the Jagdpanther armour model

Cold war

  • A lot of tier changes, too many to list
  • Separated the Chieftain Mk.12 from the Chieftain Mk.5
  • IS-7 armour changes
  • Fixed incorrect BMP-2 turret armour values
  • Added loader assist and thermals to the Leopard 2K

Modern

  • Added the M1 Abrams to tier 1
  • Added extra turret and hull ammo to the Abrams
  • Reworked BMPT armour
  • M1IP moved up to tier 2, stock M900
  • KE-W is now stock on the 120S
  • KF41 Lynx moved down to tier 3
  • Increased Challenger reload speed, and its projectiles no longer explode
  • Buffed heavy ERA bag performance
  • Updated side Relikt performance
  • Added the Kornet-EM to Hawk tier 5
  • Added the Milan-ER to Eagle and Schwalb tier 4
  • Added the Milan ADT-ER to Eagle and Schwalb tier 5
  • Removed the Kornet from Eagle and Schwalb
  • Removed the TOW tripod from Hawk
  • Replaced the T-72B with the T-72B (1989) at Hawk tier 1
  • Separated the T-80U from the T-80UE-1
  • The stock T-80U is tier 2 now
  • The T-80UM-1 no longer has the UE-1 add-on
  • Lowered the cost of SEPV3 add-ons
  • HSTV-L moved up to tier 4
  • Reworked upper front plate performance on the T-series and ZTZ96A
  • The M2A3 add-on is now stock on the Bradley
  • Removed the DTC201
  • XM8 moved down to tier 2
  • Type 90 moved down to tier 2
  • PUMA spike add-on lowered from 1000 to 500
  • Object 640 hull ERA changed to K5
  • Added ERA frames to the vehicles that take them
  • Separated the MH-60L DAP from the UH-60 and gave it more add-ons
  • Replaced K5 on the Object 195 with Monolith

Gameplay changes

  • Placeables now explode properly when the vehicle carrying them does
  • Added vector sights to most cold war vehicles
  • The bed frame can now stack placeables
  • Improved vehicle ramming, including ramming players sitting in a placeable
  • Major changes to full bore shell performance
  • Standardised angle performance across shell types
  • New sight functionality
  • Match ending early now takes a great deal more
  • Spaced tiers 1 to 6 out more evenly
  • Added turret acceleration
  • Added pontoon bridges to the engineering tool
  • Added dragon's teeth and tetrapods to the engineering tool
  • Breech maximum thickness raised from 50 to 100 mm
  • You can no longer put placeables on wheels
  • Shooting through map props now calculates thickness properly
  • Heavy machine guns can now punch through thin walls
  • Add-on cost now counts towards the vehicle kill reward
  • Shooting down drones now pays points
  • The jerry can reward now scales with how much fuel you put in
  • Merged all crewman items into crewman placeables
  • Engineer placeables no longer despawn when you switch class
  • Fire and forget missiles now need a lock before they will fire
  • Angular dispersion now follows a normal distribution instead of a rectangular one
  • Readjusted dispersion values
  • Destroyed racks can no longer be refilled
  • Placeable rotate keybinds moved to E and R for something coming later

New features and quality of life

  • Dropped the two squad member requirement for locking a vehicle
  • Mouse joystick control is the default now, with the old scheme under legacy in settings
  • Added turret traverse and elevation sounds
  • Added ground dust when a weapon fires
  • Added a default camo that follows the map, faction and loadout
  • Spawning a helicopter now teleports you next to it
  • Thermals improvements
  • Reticle text scaling should be consistent on every device
  • Moved the hunter killer UI somewhere less obstructive

Fixes

  • ESS no longer appears in spawn
  • Teleporting to a full or locked IFV now puts you behind it
  • Fixed certain APS failing to intercept attacks from the rear
  • Fixed being able to put placeables on water
  • Fixed the preview on more than 25 camos being inaccurate
  • Fixed a bug that left you unable to shoot inside a tank
  • Fixed TV optics not accounting for map saturation levels
  • Fixed amphibious vehicles moving in water with no fuel
  • Fixed being able to kick yourself through the passenger UI
  • Fixed ADS speed depending on framerate
  • Fixed inconsistent loading speed for the gunner in some circumstances
  • Fixed ATGMs with a prefire effect firing after the vehicle was destroyed
  • Fixed two ammo racks being unable to cook off at once
  • Fixed a bug that let you dodge optic damage by spamming the aim key
  • Fixed collisions between engineer placeables and tank wheels
  • Vehicle spawn cooldown improvements
  • Network optimisations

And a lot more.

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