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Update: 18 November 2025

Update: 18 November 2025

From the Multicrew Tank Combat wiki

Previous11 November 2025Next27 February 2026

New map: Riverbank

Riverbank takes over from Waterloo in the event mode. It is 75 percent smaller, which packs everyone into a dense crowd and keeps the fighting close. Waterloo stays available in the private server console.

The 11/11 event ends with this update, and so do the old code and the vehicle discounts. The event mode stays in rotation until 25 November 2025.

Use the code HOPE for 15k in-game cash.

The Riverbank map

New vehicle: Panther F

A late Panther with a limited-production stabilised optic, which lets it fire on the move. It keeps the standard Panther gun behind a smaller turret profile.

The Panther F with its smaller turret

New vehicle: Panther D

The early Panther. The lower front plate is stronger than on the later cars, and the turret traverses slowly.

The early Panther D

New vehicle: M2A4E1

A Bradley with upgraded optics and the Iron Fist active protection system. The crew compartment gets an air conditioning unit as well.

The M2A4E1 with the Iron Fist active protection system

Changelog

Published since Conflict Within

  • Fixed freezes with ACS weapons
  • Added mobile support for the horse
  • Fixed M20A3C periscope numbers being off centre
  • Fixed Panther II turret ring z-fighting and the turret ring being exposed

Balancing and fixes

  • Crewmen are slightly faster on horses, to cut down on musket spam
  • Added the M40 recoilless, replacing the SPG9 for every team except Hawk
  • SPG9 reload buffed from 5 to 4 seconds
  • Mine cost lowered from 50 to 15
  • Fixed several Panther II damage modules being 40 mm instead of 30 mm

Published this update

  • Improved horse handling when it runs into something
  • Panther II mantlet remodelled, IR optics removed, stabilised optic added
  • New reticles for the Marder 1A3, Humvee and JLTV, XM1069, M109, and M60A1 AOS/RISE and M60A2
  • Model changes to tell the M2 and M3 Bradley apart
  • Slight vehicle spawning performance improvement

Balancing and fixes

  • Added the Panther F to WW2 Schwalbenheim Kingdom tier 4
  • Added the Panther D to WW2 Schwalbenheim Kingdom tier 3
  • Added the M2A4E1 to modern Eagle Federation tier 3
  • Removed the Vasilek from cold war Eagle, replaced by the Soltam mortar at tier 2
  • Removed the 9M14M from cold war Eagle, replaced by the M47 Dragon at tier 3
  • Adjusted M1A1 SA weight
  • The M1A2 SEP V3 Trophy add-on now counts towards total weight
  • Replaced BR-412D with BR-412B for the Hawk WW2 100 mm
  • Split the M60A3 TTS into its own vehicle
  • Split the T-44-100 into its own vehicle
  • Added extra hull ammo to the Panthers
  • Every Panther moved up a tier
  • IS-2 moved up from tier 3 to tier 4
  • IS-3 moved up from tier 5 to tier 6
  • Fixed IS-1, IS-2 and IS-3 depression heavily overperforming

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