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Armour and penetration

Armour and penetration

From the Multicrew Tank Combat wiki

Updated 19 September 2026

Armour and penetration decide whether a shot gets through. A round goes through a plate when it has more penetration left than the armour in its way is worth. Every shell page lists the penetration of the round, and the pages below cover what changes that figure and what the armour adds up to.

Every plate has a kinetic protection that counts against all rounds. Some plates and panels also have HEAT protection, which only counts against HEAT warheads. The two are added together, and then the angle of the hit is applied.

PageWhat it covers
Line-of-sight thicknessHow much an angled plate is really worth, and how composite armour is measured
Explosive reactive armourAdd-on panels that are used up by one hit, by type and by vehicle
Slat armourCages that weaken HEAT and stop rockets
Tandem warheadHEAT that gets past older ERA, and every round that has one
Anti-ERA roundSolid shot that gets past ERA, and how much of each panel it removes
PenetrationWhat distance, angle, each plate and cover take away from a round
RicochetWhen a round bounces off
DamageWhat a round does once it is inside: spare penetration, spall, HEAT jets and explosions
Weapons and ammunition
  • Shells
  • Infantry weapons
  • Armour and penetration
  • Line-of-sight thickness
  • Explosive reactive armour
  • Tandem warhead
  • Anti-ERA round
  • Slat armour
  • Penetration
  • Ricochet
  • Damage

Related pages

Line-of-sight thickness
Explosive reactive armour
Slat armour
Tandem warhead
Anti-ERA round
Penetration

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