Update: 17 April 2026
From the Multicrew Tank Combat wiki
Multicrew Drone Combat
Drones have been rebuilt from the ground up. They fly on simulated physics, talk to you over a simulated radio link, and run on a battery that drains the way a real pack does.
Physics and controls
- No more bouncing. Hits are properly simulated
- Mouse or arrow keys control pitch and roll, A and D control yaw. Controller support is first-class
- A new setting, "Sticky FPV drone throttle" (on by default), makes the throttle behave like a slider instead of dropping back to zero
- The recon drone has a new GYRO mode, selected by default. Instead of taking direct stick input, the drone angles itself to fly wherever you point the camera, the way a consumer DJI drone does
- You can fly from anywhere now. Press Space to leave the controller
Radio and link quality
- Drones simulate a radio signal. RX in the new UI shows your received signal strength
- Jammers, walls and terrain between you and the drone weaken the signal
- Jammers use accurate transmit power. Two side by side add almost nothing (about -44.7 dBm against -47.78 dBm)
- A weak signal costs you picture first and control responsiveness after that
- The hard range limit of 1.2 km stays, roughly half of Dustbowl 2
Battery and power
- A 6S LiPo pack of 4200 mAh with a real voltage discharge curve
- Current draw follows the throttle, from 2 A idle to 50 A at full power, and is integrated to track the mAh actually used
- The FPV HUD reads out both pack voltage and per-cell motor voltage
- Available power drops as the pack drains, so the motors get noticeably weaker towards the end of a flight instead of cutting out at once
- Flight time depends on how you fly rather than on a timer
Select APS can now intercept drones. For now the recon drone and the FPV drone are the two available on public servers, with more to come.

Changelog
- Added the M41A1 to Eagle Federation cold war tier 1
- Added support for more complex firing angle limits
- Added inverse kinematics to machine gun control on select vehicles
- Vehicle-based placeables no longer collide with the map
- Binoculars moved from Z to V, which clashed with the stabiliser
- Added a keybind to close a hatch (ctrl + space)
Maps
- Removed Dustbowl 1 from rotation
- Several Dustbowl 2 fixes
- Several Rohkshort fixes
Gameplay, quality of life and fixes
- The "Deploy smoke grenades" communication wheel option now checks for a smoke shell as well
- Fixed the Object 279 track hitbox
- Improved the conditions for the "Friendly" marker
- Middle mouse ping now works inside buildings
- Added the ability to middle mouse ping players
- Moved "Great job" into the "Answer..." group on the communication wheel
- Fixed the wrong bullet sound and effects playing when hitting a character
- Fixed recoil not respecting turret rotation
- Fixed the HERO-120 drone's short lifetime, which kept it from reaching far targets
- Fixed the camera bugging out when you are knocked out while scoped in
- Fixed thermals overriding the commander ping's red highlight
- Fixed custom loadouts handing passive tools to every team
- Fixed weapons being usable by BMP-3M bow gunners
- Fixed the XM8 hatch being invisible
- Added a vertical limit config for elevation limit zones
- Elevation no longer snaps instantly when it meets a limit zone
- Added the Shot Mk.8 to the Comet I
- New reticles for some modern vehicles
- Adjusted T-64E performance and moved it down to tier 2
- Fixed BMP-2M smokes not being attached to the turret