• Vehicles
  • Teams
  • Shells
  • Infantry weapons
  • K/D table
  • Winrate
  • Compare
  • Armour visualizer
Weapons and ammunition
  • Armour and penetration
Gameplay
  • Conquest
  • Glossary
M72 LAW

M72 LAW

From the Multicrew Tank Combat wiki

Anti-tank launchers
HEAT
M72 LAW

Availability

LoadoutTeamClassSlotTier
Cold WarEagle FederationInfantryPrimary3

Weapon

Fire mode
Single shot
Magazine
1 round
Spare ammunition
4 rounds
Sight zoom
1.2x, 1.5x
Heavy weapon
You walk slower and can barely jump while holding a heavy weapon
Yes

Projectile

Mass
1.19 kg
Velocity
198 m/s
Max penetration
305 mm
Projectile diameter
66 mm

Damage

Max damage
300 HP
Player damage
300 HP
Explosive mass
0.9 kg
Explosion radius
This is the radius of the explosion, and not the kill radius. Drop-off applies in-game
23.363 m
Kill radius
This is the maximum distance from the center of the explosion where humanoid death is guaranteed
2.814 m

Penetration

LOSREL
Main article: Penetration
Distance/Angle0°30°60°
0 m305 mm264 mm153 mm
100 m305 mm264 mm153 mm
500 m305 mm264 mm153 mm
1,000 m305 mm264 mm153 mm
2,000 m305 mm264 mm153 mm
Weapons and ammunition
  • Shells
  • Infantry weapons
  • Armour and penetration
  • Line-of-sight thickness
  • Explosive reactive armour
  • Tandem warhead
  • Anti-ERA round
  • Slat armour
  • Penetration
  • Ricochet
  • Damage

multicrew.wiki

The official wiki for Multicrew Tank Combat

  • GitHub
  • Discord
Content is available under CC BY-NC 4.0