Player score
From the Multicrew Tank Combat wiki
Updated 19 September 2026
Player score is your own score for the current match. It decides which vehicle tiers you can spawn, and it starts again from zero every match.
It is separate from Team score, which is shared by the whole team and decides who wins.
What earns it
| Action | Score |
|---|---|
| Kill a player | 75, and each of your crewmates gets 75 too |
| Destroy a vehicle | 150 to 450 depending on its tier, paid to your whole crew |
| Assist | 50 |
| Knock out a crew member | 50 |
| Capture a point | Up to 250, split by how much of the capture you did |
| Revive a teammate | 50 |
| Spot an enemy | 25, once per target |
| Quick reload | 25 |
| Repair | 5, plus 1 for each step of the repair |
| Resupply | Up to 15 |
| Transport passengers | As the driver, 5 per passenger for every 30 m travelled |
| Team score milestone | 750 for everyone on the team, each time its team score passes another 10,000 |
Destroying vehicles
| Tier of the vehicle | Score |
|---|---|
| 1 | 150 |
| 2 | 200 |
| 3 | 250 |
| 4 | 300 |
| 5 | 350 |
| 6 | 400 |
| 7 | 450 |
Score over time
Every player gets 50 score for each minute of the match, whatever they are doing.
If you join a match that is already running, you are given the 50 per minute you missed. This is skipped when less than two and a half minutes are left. If you leave and rejoin the same match, you get back the score you had.
XP
Score from the actions in the table is also added to your XP. Score over time is not: it unlocks tiers and gives no XP.