Capture point
From the Multicrew Tank Combat wiki
A capture point is a zone on the map that a team can take and hold. In Conquest, every point your team holds adds to its team score.
Capturing
Once a second, the game counts the players of each team inside the zone. What matters is your advantage: your head count minus everyone else's combined.
| Situation | What happens |
|---|---|
| You have more players in the zone | The capture moves your way, faster the bigger your advantage |
| Equal numbers | The point is contested and nothing moves |
| Nobody is there | See Leaving a point |
Each player of advantage adds the same speed again, and there is no upper limit. A point the enemy owns takes twice as long as a neutral one, because it first has to come down to neutral.
| Advantage | Neutral point | Enemy point |
|---|---|---|
| 1 player | 30 seconds | 60 seconds |
| 2 players | 15 seconds | 30 seconds |
| 3 players | 10 seconds | 20 seconds |
| 4 players | 8 seconds | 16 seconds |
| 5 players | 6 seconds | 12 seconds |
| 10 players | 3 seconds | 6 seconds |
Capturing a point gives up to 250 player score, split by how much of the capture you did.
Vehicles count their whole crew
If any seated crew member of a vehicle is inside the zone, everyone in that vehicle counts. A full tank parked on the edge of a point is worth as much as the same crew standing in the middle of it on foot.
Leaving a point
A point that was only partly captured and then left empty slowly rolls back to neutral, at the same speed a single player would capture it.
A point that is fully yours never decays. It stays yours until the enemy comes and takes it. Finish a capture before you leave: a half-captured point is lost, and a full one holds itself.
